if (object_get_parent(object_index) == obj_actor)
{
return (place_meeting(x,y+argument0,obj_solid) == true) || (position_meeting(x,y+sprite_height,obj_floor) == true && ((falling == false) && (vsp >= 0)));
}
else
{
return (place_meeting(x,y+argument0,obj_solid) == true) || (position_meeting(x,y+sprite_height,obj_floor) == true);
}
